Stats

Dodge Chance
Every entity has a 15% chance to dodge a melee attack

Armor Class (AC)
It reduces the damage of a melee attack by a fixed amount. Damage taken can't go below 1, assuming the attack isn't dodged.

Starting Items
The player will always start with: So far there's no way to change this.
 * Weapon id "1"
 * 1 random potion
 * 1 random wand
 * 1 random food
 * Armor id "1"
 * "Useless Pants"

Experience
The experience required to level up is calculated by the following formula: playerLevel * 4 * (playerLevel * 2) Each monster killed gives the player 3 + monsterLevel exp

The player gains 1 extra health point on each level up

Agility
Defines how fast the player can move while holding a charged attack

Magic
Increases the number of charges on wands. Affects all wands the player currently has and all the ones picked up in the future

Speed
Increases the walk speed of the player

Attack
Increases the damage of melee attacks

Defense
Increases the player's Armor Class

Health
Each point increases the maximum health by 4 points

Level
The level of the monster affects its damage and health. It's defined by the current dungeon level

Damage
The base damage of a monster will be level + atk

Health
The health of the monster is defined by level * 2 + maxHp